Freehand sketching is used in the early stages of the design process.
Sketch: rough graphic representation of an idea or concept.
They are
- quick
- black and white
- few details
- created without rulers or other drawing instruments
- clear
- concise
- dark enough to be scanned and copied
- typically 2D format & views.
Sketches are used:
- to help think or visualize an idea
- during brainstorming sessions
- to record information in the field
- as a starting point
.
"I'm not an artist" ??
Sketching is a technical skill, acquired and learned through practice.
Use:
- basic shapes
- arrows
- stick figures
- doodles
Lines:
Sketches are made up of lines.
- don't watch the ball, don't watch the pencil
- watch where you want to go.
It's ok to have bumpy freehand lines
Shapes:
Draw a Circle:
Curves: connect the dots!
Isometric Sketching:
Estimating Dimensions:
Views:
Worksheets:
Carpooling? Where does everyone live, exchange info with people who live near you in case your car breaks down etc.
.
.
.
*******************************************
Lettering
Sketches include textual information such as dimensions, assembly instructions, and manufacturing details.
Different lettering styles:
Single Stroke Gothic
Hand position
Lettering Worksheets:
Sign and date your sketches just like a lab book!
Just for fun, video for the weekend:
http://www.dimensions-math.org/Dim_regarder_E.htm
http://www.youtube.com/embed/6cpTEPT5i0A?list=PL3C690048E1531DC7
http://www.youtube.com/watch?v=6cpTEPT5i0A&list=PL3C690048E1531DC7
Dimensions
above and beyond xyzt ie x(left right) y(side to side) z (up down)
t(time)? String
theory, M-theory, brane’s, all the TOE’s (Theory of everything’s) rely on
multidimensional euclidean spaces - AKA 4D +, tesseract
kinds of stuff etc. etc.
In order to see in 4D… well… have you ever read
Flatland? To understand going from 3D to
4D, first visualize what it means to go from 1D to 2D, from 2D to 3D, then use
the same info to go 3D to 4D. Flatland
is about life in 2D. In the book you are
not above the 2D plane looking down (that requires 3D), you are inside the 2D plane
itself – take a piece of paper, draw a 2D circle on it, then pick the paper up
and look at it from the edge. From
inside the paper the circle looks like a line.
All shapes look like lines/points if you are a 2D being in a 2D
world. In the book triangles have to
vibrate to warn those who approach of it’s points (they can’t see the point,
they can only see a line) etc. etc. The
2D beings cautiously feel their ways around the “lines” to feel the curve of a
circle, and corners of squares/octagons etc. etc. Trapped inside the 2D plane, unable to see
the shape from the top, you begin to understand the difficulties associated
with communicating information of higher dimensional worlds to lower
dimensioned ones. As a 3D being, we can
easily see/understand 2D and 1D… seeing up into 4D takes a little doing though.
Flatland:
Flatland:
http://www.youtube.com/watch?v=UnURElCzGc0
The first hour of the dimensions movie concentrates on
projecting 3D objects onto 2D surfaces (which is what we are doing in CAD). Globe
to a wall map – how the continents on the flat map are distorted when you try
and flatten a 3D object into 2D. It moves a little slow, but remember, the
point is to train your eyes to recognize the object casting the shadow if all
you can see is the distorted shadow on the flat ground. Once you train your eyes to turn 2D distorted
shadows into 3D objects in your mind, you are one step away from turning 3D
shadows into possible 4D objects. (4D objects
don’t cast 2D shadows, their shadows are three-dimensional.) Just as a 2D square is a slice of a 3D
cube. A 3D cube is a slice of a 4D
tesseract. Just as the 2D creature in
flatland could bump into a line, feel it’s curvature, then walk around it to
discover a shape – and this shape was only a slice of the 3D world…. We 3D
creatures can bump into a 3D shape, walk around it, and start to imagine a slice of
the 4D world. A world that might actually exist, only we can only see it’s cross section because we are
trapped in 3D.
No comments:
Post a Comment